Building a Stand-Alone Vizard Application

The following instructions allow you to build a stand-alone version of the Vizard application.

  1. In the Unity Editor, open the Build Profiles panel through File / Build Profiles.

  2. Select the desired target platform from the list on the left.

    If the desired platform is not listed, return to Unity Hub and install support for that platform first.

  3. Confirm that both VizardStartupScene and VizardMainScene are enabled in the scene list. If not:

    1. Select Scene List from the left-hand panel.

    2. In the Scene tab, enable both scenes by checking their boxes.

  4. Click Build or Build And Run and select the output location for the new application.

Note

The first build for each target platform takes longer because Unity must compile shaders for that platform. Later builds are typically much faster. Rebasing the project onto a newer Unity Editor release can also trigger the longer compile time.

Important

Users of the Vizard application must install any desired optional remote Vizard Addressables bundles locally on their machine. These bundles are not included in the built application.