scenarioMJSceneVizard
This scenario builds on scenarioDeployPanels to show how multiple
MJScene instances and a regular C++ Module: spacecraft object
coexist in one simulation and feed Vizard through a single
enableUnityVisualization call:
Primary hub (MJScene, red, 6 panels): loaded from
sat_w_deployable_panels.xml- the same XML used byscenarioDeployPanels.py. Circular 500 km LEO around Earth, PID deployment, and a four-unit CSS pyramid on the hub.Companion hub (MJScene, blue, 2 panels): loaded from
sat_w_companion.xml. Same circular LEO, 15 m ahead along-track, with a Vizard star tracker on the hub.Trailer (regular Basilisk C++ Module: spacecraft): point-mass body 15 m behind the primary along-track, gravity wired through the standard
gravFactory.addBodiesToplumbing, with a Vizard transceiver (downlink antenna).
Illustration of Simulation Results
This scenario does not generate plots; instead it writes to
examples/mujoco/_VizFiles/scenarioMJSceneVizard_UnityViz.bin if the user uncomments
the saveFile=__file__ line.
- scenarioMJSceneVizard.addOrbitalGravity(scene, mu, modelCache)[source]
Apply central-body point-mass gravity to every body in
scene.Uses C++ Module: NBodyGravity with one gravity target per body (hub plus each deployable panel), so the field is evaluated and applied at each body’s true center of mass. The whole structure is then in physical orbital freefall — the appendages are weightless — while the gravity gradient across it is captured.